A game with no rules that promotes an embodied approach to being a citizen of a dying world.
An aleatoric monkey wrench for shuffling-in to the routines of bipedal domesticated animals.
Low-dose victimless prank prescriptions that, in small ways, help to make the world a better place.
A game that takes a year to play, 52 cards, 1 for each week.
1. Seek out three vegetables that you didn't know existed. 2. Make a dish whose flavor you cannot conceptualize. 3. Sit it in silence and wait for vegetable gnosis.